Full Game Release, Mac/Linux Support, and Finished Cutscenes


Changes:

  • New Space Worm theme courtesy of Cheese Addict
  • Linux and Mac support
    • In theory. They haven't been tested, so please send feedback!
  • Finished Opening Cutscene
  • Finished Ending Cutscene
  • Added an indicator for when player's power rod capacity is full
  • Added dynamic FOV
    • FOV will change based on player's velocity
    • Toggleable in pause menu
  • Updated Screenshots on Itch page
  • Added a cosmetic light to the escape pod

Bug fixes: 

  • Improved view clipping on high FOV
  • Prevented player from dying in transition to ending cutscene
  • Improved some messed-up normals on in-game ship model

Agenda: 

  • A subtitle system for Carl's dialogue
  • Game trailer
  • Potential hyperspeed rework 
  • Android support

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